Evolution’s Peak
Just another Mofo’s weblog

Things You Wanted to Know About DCUO but were Too Noob to Ask

Thanks to all for following the link.  I’m gonna try to keep this page up to date with helpful guides and info to give you what you need at a glance.  So with no further delay:

CONTROLS

  • /say – Say something to anyone in your local area
  • /s – Same as /say
  • /groupsay – Say something to members of your group
  • /group – Same as /groupsay
  • /g – Same as /groupsay
  • /party – Same as /groupsay
  • /p – Same as /groupsay
  • /tell [name] – Send a private message to another person (use quotes around names with a space)
  • /t – Same as /tell
  • /reply – Send a private message to the last person that sent you a private message
  • /r – Same as /reply
  • /shout – Shout a message to everyone in the same region (like say but broader)
  • /invite [name] – Invite another person to join a group with you (no quotes needed)
  • /leave – Leave your current group
  • /kick [name] – Kick the specified person from your group (no quotes needed; must be leader)
  • /promote [name] – Promote the specified person to be the group leader (no quotes needed; must be leader)
  • /league – Say something to members of your league (if your in one – not sure if /l works or not)
  • * /dance
  • * /sleep
  • * /wave
  • * /thumbsup
  • * /beg
  • * /blowkiss
  • * /bow
  • * /cell
  • * /watch
  • * /excited
  • * /cheer
  • * /chestpuff
  • * /choke
  • * /clap
  • * /terminal
  • * /confused
  • * /flirt
  • * /no
  • * /drink
  • * /head
  • * /eat
  • * /strong
  • * /fistpound
  • * /flex
  • * /pose
  • * /laugh
  • * /evillaugh
  • * /observe
  • * /pickup
  • * /picture
  • * /point
  • * /read
  • * /rude
  • * /salute
  • * /search
  • * /smokebomb
  • * /bringit
  • * /walkie
  • * /wary
  • * /cry
  • * /shake
  • * /rest

Hold L1 and press ‘up’ or ‘down’ on the D pad to zoom in and out!

Hold L1 and press ‘left’ or ‘right’ on the D pad to switch targets!

 

Group Roles and Strategy

 

1.) CHOOSE YOUR ROLE (Class) AHEAD OF TIME

What do you want to be? DEFENDING, HEALING, CONTROLING? Note: Play as a Role that you would have the most fun being, obviously.

2.) GROUP DYNAMICS

Once you start playing the harder/higher lvl modes in DCUO (Alerts, Raids, Group PVP.), you will have to play in full groups or raids to be effective completing the missions that give the most gains in terms of experience or loot. To have an effective group you need one of each class type working together in a synergy that is not only effective, but very fun to be a part of! It basically works like this…  A.) Tank << B.) Controler << C.) Healer.  Note: this can be improvised with some other combination but I am going over a tried and true dynamic. It totaly depends on situation and whats available.

A.) A Tank is built to take the most damage so that the Healer only has to heal 1 group memeber. AND, keep all enemy agro (attention) to the Tank. The Tank pulls enemies to itself and keeps them on him at all times while the Healer keeps him alive.

B.) This is where the Controler can help as a primary or secondary task depending on the situiaton. Which is, power regenration. This power “regen” helps the whole team (most importantly the healer) so the team as a whole can keep casting more powers and survive longer. Controlers also stun/distract/encase tight groups that might be surrounding the Tank which  in turn alleviates the Healer from healing too often and going zero on power meter. Stunning/distracting/encasing a Tank’s attackers will drasticlly reduce damage being pounded into the Tank.

C.) The Healer that heals one player (Tank) uses less power than the heal that has to heal the whole group. If the power runs out on the healer, then the tank will most likley die and the team as a whole will follow suit, like a stack of cards. The healer also can buff allies to regen health among other things that benefit the tank or whole group.

A+B+C Battle plan Summary…

Tanks grab/pull enemies to the group and keeps pounding AOEs and/or (if implemented soon) Taunts. The Controler quickly steps in by “locking down” the battle with stuns/distractions/encasements. The controller makes sure the least amount of damage is being done to the Tank through crowd control and debuffs. Also to help keep everyone’s power meter filled as much as possible. All so that the healer’s job is less stressful. The Healer will keep a vigilant eye on the tank as a priority with the readyness to see that someone else’s life is in danger and will quickly adjust on the fly.

3.) ANGER MANAGEMENT

Everything you do as an aciton, even if its a heal or a buff on a team mate, will cause the enemy to AGRO you more. That’s … short for “aggression”. Tanks need to keep all AGRO at all times or else, like I mentined above, the healer will waste too much power, too fast healing too frequently. So, be aware that: Heals, Buffs, Debuffs, Punches, Kicks, Attacks, slightly brushing up against, all draws AGRO. If DCUO follows other MMO/RPGs, then heals are the most hated. I’ve heard Controlers’ debuffs/buffs are the most hated. I am not 100% sure in this area. This is one of the most nuanced aspects of AGRO managment. Knowing when you have to take it easy on causing more agro than the Tank is. The Tank doesn’t have to worry about this. The Tanks job is to take/genrate all the AGRO and then some. All with a smile on the face asking for more.   Keep this in mind.

4.) SITUATIONAL / TACTICAL AWARENESS

I can’t stress enough how important this is once you understand the group dynamics. Important things to consider and be aware of at all times…

A.) Postioning – Always fight from the outside area in. Never drop down in the middle and start hacking away. You’ll hit respawns or adds and it can be a matter of life and death at that point.

B.) Enemy Types – Example: can Enemy-X pull you towards him? Very important to know which enemies have the nasty stuff. If you unexpectedly get pulled deep into a group where tactical positioning becomes compromised then death will be there to greet you with open arms.

C.) Watching Each Others Back, Communicating – Always. Look. Eveywhere. lol. Get me? Look all around while fighting just to make sure nothing else wanders into a fight. Inform the proper role that X is about to happen and be ready for it. Give a heads up. This all seems like a no brainer, but to a beginer in a really hard battle, you might not be thinking about it. Start forming this habit early on. Don’t forget to keep an eye on the chat box too, just in case someone doesn’t have a mic on. Or it glitchs out.

D.) Enemies Respawning Rates – Good to know if you are fighting in the same area when other competing groups are present. Just a general idea works wonders. Note: May not matter (probably won’t) in Raids or any other Indoor (instanced) missions as enemies don’t repawn indoors as far as I know.

E.) Power Interactions – A few powers have, in thier description, power interactions which are how they interact with other power effects that are still present on an enemy target. Example: If Ememy-W is frozen by Power-X, then Power-Y, will cause Explosion-Z to happen, hurting other enemies around the target. So, if you know what Class Roles are in your group ask which powers they use and coordinate a combination of power interactions to get the most bang for your buck. You can also create your own power interactions by picking the right powers in your Loadouts.

5.) ETIQUETTE

Everyone is a link in a chain and getting long with everyone is very important. Be pollite. It’s crucial to leave arrogance, vanity and all that crap in the kiddy corner when playing in groups. Anyone can run around spamming powers very quickly, my granny can do that. What skilled players really appreciate are how well you played your role to make each memebers time playing that more enjoyable and maybe finding new friends that last throughout your time with DCUO.

As for group loot, NBG (need before greed). follow those rules and people will respect you for it. Don’t need it? Pass it. Wan’t it anyways? Then greed it. “Pass” option will always have priority over greed. If your team mates see that you chose “Need” on an item that isn’t even for your class then that will have a negative effect on how others see you in thier group if someone else needed it. That could cause problems down the road. This is a social game if you choose to play in groups, and repuation is everything… and it has to be earned. People will remember you especially if you piss them off. It’s a smaller world than you think.

 

Badge Types:

Distinction – earned thru 8 man raids, used to buy “t2″ iconic armors (note that just because it queues under the raid tab doesn’t mean it’s a raid)
Triumph – earned thru duos and 4 mans, used to buy “t1″ iconic armors
Victory – earned thru pvp arena, used in conjunction with pvp cash to buy iconic pvp armor
Courage – earned thru pvp Legends, used in conjunction with pvp cash to buy pvp weapons and armors from the high level PD/Nightclubs

HOW TO LEAVE A LEAGUE:  Open up the menu, go to the social tab and find your name.  There is an option to ‘leave league’ there.  Hopefully that helps.

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